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简单的java游戏制作代码

运维开发网 https://www.qedev.com 2022-04-25 14:38 出处:网络
这篇文章主要介绍了java简易小游戏制作代码,代码简单易懂,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

这篇文章主要介绍了java简易小游戏制作代码,代码简单易懂,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

制作简单的java游戏

游戏思路:设定人物移动,游戏规则,积分系统,怪物随机移动,游戏输赢判定,计时器。

游戏内容部分

package 代码部分;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;public class TestGamePanel extends JPanel implements KeyListener, ActionListener { //初始化人物坐标 int p1X; int p1Y; int p2X; int p2Y; boolean isStart = false; //游戏是否开始 boolean p1isFail = false; //游戏是否失败 boolean p2isFail = false; String fx1; //左:L, 右:R, 上:U, 下:D String fx2; Timer timer = new Timer(50,this);//定时器 //积分 int p1score = 0; int p2score = 0; //苹果 int AppleX; int AppleY; //怪物 int monster1X; int monster1Y; int monster2X; int monster2Y; int monster3X; int monster3Y; int monster4X; int monster4Y; int monster5X; int monster5Y; //随机积分 Random random = new Random(); public TestGamePanel() { init(); this.setFocusable(true); this.addKeyListener(this); timer.start(); } //初始化 public void init() { p1X = 25; p1Y = 150; p2X = 700; p2Y = 550; fx1 = "L"; fx2 = "R"; monster1X = 25*random.nextInt(28); monster1Y = 100 + 25*random.nextInt(18); monster2X = 25*random.nextInt(28); monster2Y = 100 + 25*random.nextInt(18); monster3X = 25*random.nextInt(28); monster3Y = 100 + 25*random.nextInt(18); monster4X = 25*random.nextInt(28); monster4Y = 100 + 25*random.nextInt(18); monster5X = 25*random.nextInt(28); monster5Y = 100 + 25*random.nextInt(18); AppleX = 25*random.nextInt(28); AppleY = 100 + 25*random.nextInt(18); add(kaishi); add(chongkai); guize.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { new TestGameRule(); } }); } //游戏功能按钮 JButton kaishi = new JButton("开始"); JButton chongkai = new JButton("重新开始"); JButton guize = new JButton("游戏规则"); //画板 @Override protected void paintComponent(Graphics g) { super.paintComponent(g); TestGameData.header.paintIcon(this,g,0,0); g.setColor(Color.CYAN); g.fillRect(0,100,780,520); //画人物 TestGameData.p1player1.paintIcon(this,g,p1X,p1Y); TestGameData.p2player1.paintIcon(this,g,p2X,p2Y); //画得分 g.setFont(new Font("华文彩云",Font.BOLD,18)); //设置字体 g.setColor(Color.RED); g.drawString("玩家1:" + p1score,20,20 ); g.drawString("玩家2:" + p2score,680,20); //画苹果 TestGameData.apple.paintIcon(this,g,AppleX,AppleY); //画静态怪物 TestGameData.monster.paintIcon(this,g,monster1X,monster1Y); TestGameData.monster.paintIcon(this,g,monster2X,monster2Y); TestGameData.monster.paintIcon(this,g,monster3X,monster3Y); TestGameData.monster.paintIcon(this,g,monster4X,monster4Y); TestGameData.monster.paintIcon(this,g,monster5X,monster5Y); //游戏提示,是否开始 if(!isStart) { g.setColor(Color.BLACK); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("请点击开始游戏",300,300); } //游戏结束提示,是否重新开始 if(p2isFail || p1score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("玩家一获胜,请点击重新开始游戏",200,300); } if(p1isFail || p2score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("玩家二获胜,请点击重新开始游戏",200,300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { //控制人物走动 //玩家1 if(isStart == true amp;amp; (p1isFail == false amp;amp; p2isFail == false)) { if(e.getKeyCode() == KeyEvent.VK_D) { fx1 = "R"; p1X += 25; if(p1X gt;= 750) {p1X = 750;} } else if(e.getKeyCode() == KeyEvent.VK_A) { fx1 = "L"; p1X -= 25; if(p1X lt;= 0) {p1X = 0;} } else if(e.getKeyCode() == KeyEvent.VK_W) { fx1 = "U"; p1Y -= 25; if(p1Y lt;= 100) {p1Y = 100;} } else if(e.getKeyCode() == KeyEvent.VK_S) { fx1 = "D"; p1Y += 25; if(p1Y gt;= 600) {p1Y = 600;} } //玩家2 if(e.getKeyCode() == KeyEvent.VK_RIGHT) { fx2 = "R"; p2X += 25; if(p2X gt;= 750) {p2X = 750;} } else if(e.getKeyCode() == KeyEvent.VK_LEFT) { fx2 = "L"; p2X -= 25; if(p2X lt;= 0) {p2X = 0;} } else if(e.getKeyCode() == KeyEvent.VK_UP) { fx2 = "U"; p2Y -= 25; if(p2Y lt;= 100) {p2Y = 100;} } else if(e.getKeyCode() == KeyEvent.VK_DOWN) { fx2 = "D"; p2Y += 25; if(p2Y gt;= 600) {p2Y = 600;} } } repaint(); } @Override public void actionPerformed(ActionEvent e) { kaishi.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { isStart = true; } }); chongkai.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if(p1isFail) { p1isFail = !p1isFail; init(); } if(p2isFail) { p2isFail = !p2isFail; init(); } } }); add(kaishi); add(chongkai); add(guize); if(isStart == true amp;amp; (p1isFail == false amp;amp; p2isFail == false)) { //让人动起来 if(fx1.equals("R")) { p1X += 25; if(p1X gt;= 750) { p1X = 750; } } if(fx1.equals("L")) { p1X -= 25; if(p1X lt;= 0) { p1X = 0; } } if(fx1.equals("U")) { p1Y -= 25; if(p1Y lt;= 100) { p1Y = 100; } } if(fx1.equals("D")) { p1Y += 25; if(p1Y gt;= 600) { p1Y = 600; } } if(fx2.equals("R")) { p2X += 25; if(p2X gt;= 750) { p2X = 750; } } if(fx2.equals("L")) { p2X -= 25; if(p2X lt;= 0) { p2X = 0; } } if(fx2.equals("U")) { p2Y -= 25; if(p2Y lt;= 100) { p2Y = 100; } } if(fx2.equals("D")) { p2Y += 25; if(p2Y gt;= 600) { p2Y = 600; } } //让怪物动起来 //怪物1 int i = random.nextInt(4) + 1; if(i == 1) { monster1X += 5; if(monster1X gt;= 750) {monster1X = 750;} } if(i == 2) { monster1X -= 5; if(monster1X lt;= 0) {monster1X = 0;} } if(i == 3) { monster1Y += 5; if(monster1Y gt;= 600) {monster1Y = 600;} } if(i == 4) { monster1Y -= 5; if(monster1Y lt;= 100) {monster1Y = 100;} } //怪物2 int j = random.nextInt(4) + 1; if(j == 1) { monster2X += 5; if(monster2X gt;= 750) {monster2X = 750;} } if(j == 2) { monster2X -= 5; if(monster2X lt;= 0) {monster2X = 0;} } if(j == 3) { monster2Y += 5; if(monster2Y gt;= 600) {monster2Y = 600;} } if(j == 4) { monster2Y -= 5; if(monster2Y lt;= 100) {monster2Y = 100;} } //怪物3 int k = random.nextInt(4) + 1; if(k == 1) { monster3X += 5; if(monster3X gt;= 750) {monster3X = 750;} } if(k == 2) { monster3X -= 5; if(monster3X lt;= 0) {monster3X = 0;} } if(k == 3) { monster3Y += 5; if(monster3Y gt;= 600) {monster3Y = 600;} } if(k == 4) { monster3Y -= 5; if(monster3Y lt;= 100) {monster3Y = 100;} } //怪物4 int n= random.nextInt(4) + 1; if(n == 1) { monster4X += 5; if(monster4X gt;= 750) {monster4X = 750;} } if(n == 2) { monster4X -= 5; if(monster4X lt;= 0) {monster4X = 0;} } if(n == 3) { monster4Y += 5; if(monster4Y gt;= 600) {monster4Y = 600;} } if(n == 4) { monster4Y -= 5; if(monster4Y lt;= 100) {monster4Y = 100;} } //怪物5 int m = random.nextInt(4) + 1; if(m == 1) { monster5X += 5; if(monster5X gt;= 750) {monster5X = 750;} } if(m == 2) { monster5X -= 5; if(monster5X lt;= 0) {monster5X = 0;} } if(m == 3) { monster5Y += 5; if(monster5Y gt;= 600) {monster5Y = 600;} } if(m == 4) { monster5Y -= 5; if(monster5Y lt;= 100) {monster5Y = 100;} } //如果有玩家吃到食物 if(p1X == AppleX amp;amp; p1Y == AppleY) { p1score++; AppleX = 25*random.nextInt(28); AppleY = 100 + 25*random.nextInt(18); } else if(p2X == AppleX amp;amp; p2Y == AppleY) { p2score++; AppleX = 25*random.nextInt(28); AppleY = 100 + 25*random.nextInt(18); } //如果有玩家碰到怪物,判定死亡,游戏结束 后续有修改,暂用 //怪物1死亡 if(p1X gt;= monster1X -25 amp;amp; p1X lt;= monster1X +25) { if(p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p1Y gt;= monster1Y -25 amp;amp; p1Y lt;= monster1Y +25) { if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p2X gt;= monster1X -25 amp;amp; p2X lt;= monster1X +25) { if(p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0;} } if(p2Y gt;= monster1Y -25 amp;amp; p2Y lt;= monster1Y +25) { if(p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0;} } //怪物2死亡 if(p1X gt;= monster2X -25 amp;amp; p1X lt;= monster2X +25) { if(p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p1Y gt;= monster2Y -25 amp;amp; p1Y lt;= monster2Y +25) { if(p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p2X gt;= monster2X -25 amp;amp; p2X lt;= monster2X +25) { if(p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0;} } if(p2Y gt;= monster2Y -25 amp;amp; p2Y lt;= monster2Y +25) { if(p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0;} } //怪物3死亡 if(p1X gt;= monster3X -25 amp;amp; p1X lt;= monster3X +25) { if(p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p1Y gt;= monster3Y -25 amp;amp; p1Y lt;= monster3Y +25) { if(p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p2X gt;= monster3X -25 amp;amp; p2X lt;= monster3X +25) { if(p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0;} } if(p2Y gt;= monster3Y -25 amp;amp; p2Y lt;= monster3Y +25) { if(p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0;} } //怪物4死亡 if(p1X gt;= monster4X -25 amp;amp; p1X lt;= monster4X +25) { if(p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p1Y gt;= monster4Y -25 amp;amp; p1Y lt;= monster4Y +25) { if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p2X gt;= monster4X -25 amp;amp; p2X lt;= monster4X +25) { if(p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0;} } if(p2Y gt;= monster4Y -25 amp;amp; p2Y lt;= monster4Y +25) { if(p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0;} } //怪物5死亡 if(p1X gt;= monster5X -25 amp;amp; p1X lt;= monster5X +25) { if(p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p1Y gt;= monster5Y -25 amp;amp; p1Y lt;= monster5Y +25) { if(p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0;} } if(p2X gt;= monster5X -25 amp;amp; p2X lt;= monster5X +25) { if(p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0;} } if(p2Y gt;= monster5Y -25 amp;amp; p2Y lt;= monster5Y+25) { if(p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0;} } //如果有玩家达到指定积分,判定获胜,游戏结束 if(p1score == 15) { p2isFail = !p2isFail; } if(p2score == 15) { p1isFail = !p1isFail; } repaint(); } timer.start(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { }}

游戏规则(使用弹出窗口)部分

package 代码部分;import javax.swing.*;import java.awt.*;public class TestGameRule extends JDialog { private int num = 1; public TestGameRule() { TextArea textArea = new TextArea(20,10); textArea.setText("游戏中有五个怪物随机移动,碰到怪物算死亡\\\n游戏中有随机出现的苹果,碰到一个苹果加一分,\\\n先达到十五分或者对手死亡算游戏胜利!"); JScrollPane jScrollPane = new JScrollPane(textArea); this.add(jScrollPane); this.setBounds(200,200,400,400); this.setVisible(true); textArea.setEditable(false); setResizable(false); textArea.setBackground(Color.PINK); }}

图片材料

package 代码部分;import javax.swing.*;import java.net.URL;public class TestGameData { public static URL headerurl = TestGameData.class.getResource("/图片素材/header.jpg"); public static URL p1player1url = TestGameData.class.getResource("/图片素材/1.jpg"); public static URL p2player2url = TestGameData.class.getResource("/图片素材/2.jpg"); public static URL appleurl = TestGameData.class.getResource("/图片素材/apple.jpg"); public static URL monsterurl = TestGameData.class.getResource("/图片素材/monster.jpg"); public static ImageIcon p1player1 = new ImageIcon(p1player1url); public static ImageIcon p2player1 = new ImageIcon(p2player2url); public static ImageIcon header = new ImageIcon(headerurl); public static ImageIcon apple = new ImageIcon(appleurl); public static ImageIcon monster = new ImageIcon(monsterurl);}

主要功能

package 代码部分;import javax.swing.*;public class TestStartGame { public static void main(String[] args) { //制作窗口 JFrame jFrame = new JFrame("2D对战小游戏"); jFrame.setBounds(10,10,790,660); jFrame.setResizable(false); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //添加游戏面板 jFrame.add(new TestGamePanel()); //设置可见 jFrame.setVisible(true); }}

实现效果


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